if ( top === self ) { document.location=\'index.php\'; } // pop back in ## var content_changed = 0; // swallow first change ( focus ) to editarea ## var content_changed_loop = 0; // from first save, first change is good ## var ecoder_hours; var ecoder_minutes; var ecoder_seconds; function ecoder_changed () { // iterate & display time of changes ( how to call direct from editarea -- TODO )## // set time ## var ecoder_time = new Date() ecoder_hours = ecoder_time.getHours() ecoder_minutes = ecoder_time.getMinutes() ecoder_seconds = ecoder_time.getSeconds() if ( ecoder_hours < 10 ) { ecoder_hours = "0" + ecoder_hours; } if ( ecoder_minutes < 10 ) { ecoder_minutes = "0" + ecoder_minutes; } if ( ecoder_seconds < 10 ) { ecoder_seconds = "0" + ecoder_seconds; } ecoder_changed_time = \'edited: \' + ecoder_hours + \':\' + ecoder_minutes + \':\' + ecoder_seconds; // build message ## if ( content_changed > 0 || content_changed_loop == 1 ) { // update ## ecoder_display( \'save_changes\', \'block\', ecoder_changed_time, 0 ); // show changes div ## } content_changed ++; // iterate ## } var ecoder_autosave = "'.$code['autosave'].'"; // autosave status ## var ecoder_iframe = "'.$main['frame_clean'].'"; // iframe name ## var ecoder_path = "'.$main['path'].'"; // path ## var ecoder_file = "'.$main['file'].'"; // file ## top.ecoder_save_type = "'.$main['save_type'].'"; // declare ## addLoadEvent ( ecoder_loaded_edit ); // check for js and close loading screen ## '; ?>